

I've managed to use DECA to reskin a couple rifles, and I've since used CE to create what I consider the "perfect" save file. I started using this CT the other day to get a better understanding of the spawns/respawns and when/where diamonds spawn etc. I'm far from a modder, but I started teaching myself because I feel this game has a ridiculous amount of untapped potential.

I recently picked the game up and immediately started digging around in the files. Just wanted to stop in and thank you for the work everyone has done. TheHunterCotW_F_Update_6.CT Table for game version 1939208 (51.96 KiB) Downloaded 9679 times theHunterCotW_F_2.CT Table for game version 1939208 (52.5 KiB) Downloaded 1494 times theHunterCotW_F_2.CT Table for game version 1928209 (50.1 KiB) Downloaded 379 times theHunterCotW_F_2.CT Table for game version 1867324 (50.99 KiB) Downloaded 327 times theHunterCotW_F_2.CT Table for game version 1863225 (50.06 KiB) Downloaded 651 times

Added an option to toggle highlight, but it is not working as intended.

Added an option to toggle Animal AI on and off. Added an option to highlight in red: male, female or both. respawned animals will have max weight script is back Removed gravity compensation for arrows. That means that male animals will give you diamond. H) respawned animals will have max weight. G) added sneak data ( heartbeat, visibility, etc.), although it seems to make no difference. Tables for game version 1863225, 1867324, 19282208.Ī) weapon mod: no sway, no recoil, gravity disabled for bullets & arrowsī) improved option to highlight animals (works like wallhack): living animals are green, dead ones are magenta, spotted (tagged) animal highlight style is preserved as default, high weight animals are highlighted in red (default is 0.95 (95%) of max weight, but can be changed by the user in the table).ĭ) added some tagged (spotted) animal information.
